In fact the whole project has this sort of odd glaze to it, as you really shouldn’t be diving into this weird, heady game without having played and enjoyed the first two. I think a lot of people are going to bail on Shenmue III already, and you’d be wise to do so. And those aforementioned bizarre design choices: much of it is stuff you just don’t see anymore, or haven’t seen since Shenmue II. Those slow moments can be equally frustrating, as well as calming, as you really take the time to get to know this world and respect it. The lack of direction can be frustrating for some, but joyful as someone who loves Yu Suzuki’s cryptic sandboxes where you kind of have to assume what he is thinking or what he wants you to do half the time without a breadcrumb trail leading the way. It has vague brief tutorials that don’t really teach you anything (good and bad), very slow-going moments that feel rote and cheerful on a dime (good and bad), and bizarre mechanics that feel like Shenmue III was released in the mid-2000s as a direct follow-up to the second game and we’re just now discovering it (you get it!). I’ve been slowly working my way through Shenmue III and what can I say? It’s kind of a monkey’s paw fever dream.Ī lot of us wanted a true continuation of the storyline that kept us hanging nearly 20 years ago, but with that narrative power requires great patience.Īs I said in my prior early-going assessment, Shenmue III feels like a glorious relic and an anachronistic chore.
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